Showing posts with label Science. Show all posts
Showing posts with label Science. Show all posts

January 18, 2011

Otronicon: The coolness continues

Jeff Stanford, the Orlando Science Center’s vice president of communications, admitted that performance anxiety is a real threat to the staff when they’re planning Otronicon. There’s a need to each year top what was done before.

So far, they’ve managed to do it.

This year, one of the founding sponsors, Full Sail University, ended its five-year run so its staff could focus on other objectives. That could have been a real setback. But it opened the door for the University of Central Florida and its Florida Interactive Entertainment Academy to come in with new workshops and ideas. And the arrival of EA Sports, Stanford told me, made Otronicon “like a new show.”

Even so, Otronicon has continued to focus on career opportunities. Many exhibits, especially the medical and flight simulators, clearly highlight career paths. Posters throughout the center are designed to help kids match their interests and skills to jobs in the gaming and simulation businesses.

It’s this ability to connect the fun to the fundamental that makes OSC an important part of the community. And when I say “community,” I don’t mean just Orlando. OSC’s reputation drew school groups from as far away as Rhode Island.

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"Psst…let the bounty hunter win."
Orlando Science Center photo

At this point, there’s no telling what the OSC team will come up with for the 2012 show. But at Otronicon, OSC announced it will host the Star Wars: Where Science Meets Imagination exhibit starting in the fall of 2012. It will run through the subsequent Otronicon, so for 2013, at least, the crew will get some anxiety relief.

January 17, 2011

Embracing the old games while showcasing the new

I asked the Otronicon volunteer coordinator please not to put me in the Rock Band theater because it’s just too darned loud. So she put me downstairs in the Classic Arcade Lounge. That’s more my speed. Or, as one fellow remarked when he walked in and saw the vintage Donkey Kong cabinet, “that’s what I’m talkin’ about.”

Another guest said he felt like Marty McFly when he went to the future and found his favorite arcade game at “The 80s Cafe.”

All the old favorites are there: Ms. Pac Man, Galaga, Asteroids. Alas, I am not the asteroid blaster I used to be.

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Orlando Science Center photo
It’s not just my age cohort that enjoys these games. Even those who postdate these games by decades enjoy the challenge of figuring them out.

For example, one of my contemporaries called SiniStar “one of the best games ever.” He played it for a few minutes. Later, my son played long enough to enter the four top scores of the day.

Louis, a member of OSC’s education team, entertained us with tales from the history of video games. There’s enough information in his head to teach a graduate course on the subject. But he was the first to admit he got it from the Play Value video podcast.

One of those stories was about how Dance Dance Revolution revived the arcade business. Once home game consoles became common, there was little incentive for people to go out and plug quarters in machines. But DDR is a social activity, and fun to watch, so many arcades put it near the entrance to draw people in.

The c.1999 DDR looked a bit out of place in the back corner of the Classic Arcade. Back at Otronicon v.1, DDR was a featured element, alongside Guitar Hero. Now they've yielded that position, as Rock Band takes center stage in the Darden Theatre.

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Orlando Science Center photo
Rock Band is more popular not only because it’s a multiplayer game and has music from great bands like The Beatles. At OSC, Rock Band is a centerpiece due to Buzz Dawson’s* drums. He replaced the drum controller pads that come with the game by wiring a real drum kit into the software. It rocks.

If DDR was a fun-to-watch social activity a decade ago, Rock Band is even more so now. Some people go to the Darden Theatre just to watch the players and listen to the music. If, unlike me, you enjoy loud music, that's gotta be way more fun than watching people play Teenage Mutant Ninja Turtles.

* Mom brag: If you go to Buzz’s page, near the bottom, as of this writing, he shows a snapshot of an Orlando Sentinel article about the robotics class he taught at OSC a few years ago. My son, one of the students, is in the lower right-hand corner of that image.

January 16, 2011

Simulators are designed for failure

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A more steady-handed person than me, practicing brain surgery
Orlando Science Center photo
As I said last year, I have a long history of crashing flight simulators. Which, if you think about it, is what simulators are for.

The simulation industry is big in Central Florida, and the two simulation halls -- Military Tech and Medical Sim City -- take up more floor space than any other part of Otronicon.

I got to try out a simulated brain tumor operation. Using a tool rather like a Wii controller with a knitting needle on the end, I went through the patient’s nose while a computer monitor showed three views of the inside of the head based on the patient’s MRI. I had to find a brain tumor by coordinating the three images simultaneously. Good thing it was a simulator. I am not steady-handed in the best circumstances. The way I stabbed and wiggled, I would have turned a real brain into cervelle de veau.

In the Military Tech hall, I did a better job. An indulgent Lockheed Martin tech gave me some extra time in the multiform simulator, a three-screened, force-feedback behemoth that can be configured to train pilots for many different aircraft. On this occasion, it was an Osprey, that weird hybrid of plane and helicopter.

It was hard to fly, but after a while I got the hang of it. I only crashed three or four times.

Note: if you ever find yourselves at the controls of an Osprey, do not look away for more than a second, no matter how interesting the information is that your trainer is telling you. The Osprey can get away from you quickly, especially if the engines are at an angle.

I had better luck at the ol’ Cessna. Ron, with whom I worked last year, said he wanted a nice, smooth landing.

I did land the Cessna. In the dirt. It wasn’t smooth, but at least it wasn’t a crash.

January 15, 2011

Rolled by the Virtusphere

The virtusphere proved to be quite the challenge, and the trickiest part of the operation was getting in and out of the thing.

The hatch is about three feet across. To get in, you stick your head in, and the sphere operator rolls the sphere around until the hatch is around your middle. Then you step up – a big, knee-high step – and in.
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Mayor Buddy Dyer in the Virtusphere
Orlando Science Center photo
You stand in a bowl that shifts with your every move. It’s disorienting to have the ground move with your foot, instead of being firm. And no matter which way you move, the ground is always sloping upward away from you.

I think my tai chi classes helped me a little; I remembered soft knees and feel the ground with your feet. But I could not see much, as I had to take off my specs to put on the virtual reality goggles. The landscape was a high-tech fortress that had been invaded by aliens. Blurry aliens.

I managed to keep my feet, kill some aliens, and not die.

Several who tried the sphere before me got disoriented and fell. I did not, until I got cocky at the end of the ride and took a giant step toward the hatch. I think I’m the only one who fell after taking the goggles off.

To get out, you step down, turn around, and back out as the operator rotates the hatch upward.

This sphere has a diameter of 10 feet – almost double my height – and it was hard for me. It requires small steps. I think a taller person would have a much harder time. For this to be practical for military simulation, it’ll have to be much larger.

That’ll be cool.

January 13, 2011

Virtual reality on display at science center

EA Sports/ESPN
Although Orlando Science Center has put on the Otronicon video game and simulation show for six years, this year is the first time the region’s largest video game producer, EA Sports, has joined the team as a sponsor. EA will give the first public demonstration of its Virtual Playbook software, which is used by ESPN sports analysts.

Otronicon’s EA Sports Arena will feature EA Sports video games. EA also contributed video game concept art for a gallery show titled “The Emotion of Sport.” Although this is the first time EA has participated as a sponsor, another local division of the company, EA Tiburon, contributed artwork to Otronicon in 2007.

What I'm most looking forward to is the Virtusphere, a 10-foot hollow sphere on a platform that allows it to rotate freely in any direction as the user moves. With wireless virtual reality goggles, the user can walk or run through a virtual environment.

Virtusphere Inc. developed this “locomotion simulation” for military and emergency responder training. But it obviously has gaming and fitness applications also.

It's a human-size hamster ball! How cool is that?

Guests at Otronicon can try out the Virtusphere this weekend, as it's one of the public exhibits during Otronicon, Jan. 14-17, at the Orlando Science Center.
 See the Virtusphere video on the Otronicon website. I'll be trying it out once my volunteer shift is over.

December 3, 2010

Inspirational anecdotes don't need to be faked

Motivational speakers often use true-life anecdotes to illustrate a topic, and this is a great tool. But of course it’s better if the true-life anecdotes really are true. Too often, speakers (and, dare I say it, writers) don’t let the truth get in the way of a good story.

One plum people pull out to show you shouldn’t be discouraged by failure is the one about how the inventors of the Post-it Note were supposedly trying to make a super-strong glue but failed—the glue turned out weak. They then converted their biggest failure into their biggest success.
Silver and Fry are featured on the Post-it anniversary page

A good story, but not true. The truth is less dramatic, but no less inspirational: Spencer Silver, a chemist at 3M, discovered a low-tack glue in 1968, but because he and his colleagues couldn’t come up with any marketable applications, it was shelved. A few years later, one of those colleagues—Art Fry—realized Silver’s temporary adhesive would hold bookmarks in place. After some brainstorming, the company came up with Post-it notes and other products using the glue.

Silver’s original project was only a “failure” in that initially they couldn’t think of a market for it. Jim Collins and Jerry I. Porras include the story in Built to Last: Successful Habits of Visionary Companies. They emphasize that Silver wasn’t looking for anything in particular. He was “following the principle of ‘experimental doodling,’” something 3M encourages. He was playing around to see what he could find.

The Post-it story is a good one. But, as Collins and Porras make clear, what it illustrates is the need for companies to foster creativity and allow risk-taking.

The “super-strong glue” story isn’t the only falsehood I’ve heard propagated by people seeking to inspire. In the future, I’ll tackle some of the others, and any more you care to bring to my attention. Because I believe if you're going to use a true-life anecdote to make your point, it really should be true.

June 4, 2010

All about the money

Once again, the key theme coming out of a space industry discussion -- today it's a task force meeting in Orlando -- is funding.

Funding - or the lack thereof -- is the reason for the spaceflight gap. The shuttle and its replacement can't both be fully funded at the same time.

Several participants at today's meeting -- including self-professed geek MJ Soileau from the University of Central Florida -- said what we really need to keep our high-tech workforce employed is money. Soileau said UCF is submitting a grant proposal to fund work at the fabrication facility that was donated this week. He urged the cabinet members at the meeting to "grab it out of the stack and fund this sucker" so UCF can put people to work.

Whether you talk to people in workforce development, economic development, or high-tech startups, it all comes back to funding. The only way to retain Florida's position in the aerospace industry is to feed it money. That also happens to be the only way to maintain America's position in human spaceflight.


The NASA Railroad carried the last space shuttle solid rocket booster segments across the Indian River Kennedy Space Center. Six cars transported the segments to Titusville from the ATK solid rocket booster plant in Promontory, Utah. The booster segments would be used for shuttle Atlantis on the "launch on need," or potential rescue mission, for the final scheduled shuttle flight, Endeavour's STS-134 mission.

Image Credit: NASA/
Kim Shiflett

April 16, 2010

Rethinking how we will work in and on space

Wow. The space forum wound up being one of the most engaging such events I think I've ever been to. It's hard to know where to start. Here are some random thoughts:

• As soon as I walked in the room, I spotted Pat Duggins, whom I promptly accosted with a request for him to sign my copy of his book Final Countdown. He's very nice, and has a wealth of knowledge about the space program. I'll give his book a Blatant Plug: It not only gives a detailed overview of the history of the shuttle program, it ties in NASA history at each stage and includes many personal anecdotes to keep things interesting. My favorite is the recollection of adults who were kids on a school field trip to see a shuttle launch on the day Challenger blew up.

• Duggins says the proposed new use of Orion is as "a lifeboat for the Titanic."

• Duggins reminded us of something I had forgotten. In the movie 2001:A Space Odyssey, the space shuttle is operated by PanAm and the space station by Hilton. That's Arthur Clarke anticipating reality for you.

• I overheard someone say Bill Nye was among those at the KSC conference. Nye hasn't updated his blog, so this is unconfirmed. [Update: Nye participated in the human spaceflight breakout session. Sesson leader John Holdren said Nye did such a "fabulous job" describing how the space program can inspire kids, "we're going to enlist him full-time."

• Florida Rep. Ritch Workman believes there is no reason the shuttle cannot be used to close the gap between its current manifest and ... whatever the next new vehicle is. He urges people to contact their representatives in Washington to support this idea.

• The kind of personalities that were appropriate for Mercury ... Apollo ... Shuttle ... are different from the kind of personality that will be suitable for long-range missions. A psychologist interviewed by Duggins for his next book (Trailblazing Mars) said NASA currently looks for Type-A Superman types, but on long-range trips, Clark Kent may be more appropriate.

• The participants agreed on two things. First, what happens in the future will depend on whether or not Congress actually approves the budget. Second, whatever happens, Florida's space industry needs to diversify from launch operations into research, development, and manufacturing.

• When you take notes in Word while recording audio, the keyboard sounds really loud on the playback.

January 17, 2010

Those who can't, kibitz

I had a great time Saturday working with the guys from the Phenix Design Group, who provided driving and flight simulators for Otronicon.

You may recall that last year I wrote about my pretty dismal flight record. So I found it amusing when Lynn, an Orlando Science Center staff member, asked me to work at the Cessna Skyhawk flight simulator.

She asked whether I minded doing something kind of technical. Then she laughed and said, "Well, it's all technology, so I guess you wouldn't be here if you did mind it." Which is true.

Lynn introduced me to Ron, of the Phenix Design Group, who asked whether I'm familiar with flight simulators.

"Yes," I said, "I've crashed several of them."

He was fine with that, and proceeded to show me how the HotSeat Flight Sim works. A few menus and key commands later, and I was running the show.

The HotSeat is a lightweight bucket seat mounted, as one guest discovered by laying on the floor and looking underneath, on "big gimbals." (Yes, that's the kind of guest we get at the science center, and we like it that way. Actually, I saw two people do this.) As you steer left or right, up or down, the chair tilts accordingly. The simulation is driven by a PC, with the video displayed on a large LCD TV.

Usually I gave the guests a quick overview of the controls--which button or lever does what--but only the ones they needed. So several buttons, levers and pedals went unused. To keep things simple and the line moving, Ron was running a limited simulation of an approach and landing at Orlando International Airport.

So yeah, there's me, telling other people how to land a plane.

After I'd been doing this for an hour and a half or so, I noticed that some guests would only touch the buttons I pointed out to them, while others would, at some point in their roughly two-minute approach, push every button and flip every switch to see what each one would do. I also noticed that there was a greater proportion of young people (which is to say, people younger than me) in the latter group, and a greater proportion of people older than me in the former.

First I must point out that my OSC sample is disproportionately skewed to the youth. Nevertheless, this observation is in line with one I've made at the office, where people younger than me, when trying to accomplish something new with a computer, usually start clicking through menus and dialog boxes until they get what they need. People older than me usually call me for help. It's as if they're afraid they'll break it if they push the wrong button. Although there are times, in a production environment, when a computer error could bungle things up rather badly, generally speaking, clicking the wrong button isn't a disaster.

So I began wondering whether this willingness to experiment with the controls at hand is more prevalent in those who've grown up with high-tech gadgetry. Familiarity breeding confidence. I asked my teenager, and he concurs. Young people use trial-and-error, he says, because it's often the faster way to learn something than reading the manuals.

Perhaps the techno-timid of all ages should spend more time in environments like the science center, where trial-and-error learning can be practiced without danger to life, limb, or data.

And for the record, after my volunteer shift was over and I was able to try the HotSeat for my self, I had a lovely approach but pranged on touchdown.

January 14, 2010

Throwing learning a curve

Often, when I run into an old friend, they ask how my son is, and when I tell them he’s sixteen and taller than me they gasp and recall some thing he did when he was eleven. “Can you believe it’s been that long?”

Those of us who were around when Otronicon was a new idea are having much the same reaction. The baby is growing up and into a respectable citizen.

I first wrote about Otronicon in the Jan. 27, 2006 issue of Orlando Business Journal. Dr. Brian Tonner, then president of Orlando Science Center, told me, "The purpose of Otronicon is to examine the impact of digital electronics on culture."

But even then, Otronicon was about more than video games. Orlando has long been a center for military simulation, and the Army and Marine Corps have been participants in Otronicon from the start, along with Lockheed Martin’s simulation and training division.

This year, I told OSC President JoAnn Newman, in all sincerity, that the show keeps getting better every year. It’s true.

This year, one of the new additions is medical simulation. Otronicon has touched on this topic in the past, but this year Florida Hospital for Children has put together a roomful of displays, including a trainer for the da Vinci robotic surgery system.

I was able to try out the da Vinci Surgical System this evening at the Otronicon preview event. The robot is a massive thing with multiple arms -- a mechanical Shiva. The control mechanism is a massive thing with rounded edges, gaping eye sockets and a cavern containing the joystick-like controls.

The controls are a little touchy at first, but once you get the hang of it, it’s very nimble. A tray of tiny modeling-clay cones and plastic rings sat on a table under the robotic arms. After only a minute or two -- once the company sales rep who was manning the display showed me the correct way to get my fingers into the grips -- I was able to move rings from one cone to another.

The company representative and a couple of doctors from the hospital explained that this kind of equipment allows for minimally invasive surgery, cutting recovery times by weeks and reducing or eliminating post-surgery problems.

A lady who came along after I finished wasn’t sure guests were allowed to use the machine. But I showed her how, and she gave it a go. But she accidentally pinched off the top of one of the clay cones. Her friend teased her -- “that would hurt” -- but I said, “That was an appendectomy. She meant to do that.”

Preview night is always fun. This year, more than ever. Because now, in addition to enjoying all the new things Otronicon has to offer, I can reminisce with others who’ve been around since back in the day about how far we’ve come.

Otronicon isn’t just about examining culture anymore. As Newman told the attendees tonight, at this event kids don’t just play games, they learn how games are made. “It’s not just about how we play,” she said, “it’s about how we learn.”

January 17, 2009

Games people play

I spent day one of Otronicon working in the Wii Family Arena. It's a multifaceted job, consisting of telling kids not to run, answering questions, offering assistance, and calling tech support when the Wii Fit arbitrarily reboots itself.

Ostensibly, the job also includes crowd control, but a science center crowd practically controls itself.

In a seven-hour shift, I only twice had to caution a youngster that he or she had monopolized a console too long and needed to yield to the next in line. I never had to stop someone from trying to tamper with a console, although we did do a fair bit of tracking down Wiimotes that got moved from one station to another.

Only occasionally was it necessary to help a youngster with a game, because frequently, the person who had just finished playing remained to coach the newcomer. Just as well, since half the time I had no idea what they were talking about.

There is much good-natured rivalry between gamers--taunts about kicking body parts and so forth--but trash talk notwithstanding, my experience has been that most gamers are eager to encourage other gamers. They are even more eager to encourage nascent gamers.

Granted, the quality of person you encounter in a science museum is usually a notch or two--or more--above the hoi polloi. Still, the camaraderie with which they mutually encourage one another is a pleasant thing to see.

Even when I have no idea what they are talking about.

January 15, 2009

Taking video games seriously

I crashed the fighter plane again.

My flight record is pretty pathetic, but since I only climb into the cockpit once a year, I suppose that's to be expected.

The EF-111 Raven is a fighter jet for which the Orlando Science Center has a flight simulator--built into an airplane cockpit that was formerly used for military pilot training. The simulator is part of the center's permanent collection, but I make my yearly flight attempt during Otronicon, which is now in its fourth year.

Otronicon--the name is an amalgam of "Orlando," "electronics," and "convention"--showcases the interrelated realms of simulation and gaming, both of which are key components of Orlando's economy.

EA Tiburon is a local division of California-based Electronic Arts. The folks at EA Tiburon are responsible for EA's Superman video game and the wildly popular NFL Madden game under the EA Sports imprint.

Lockheed Martin has a simulation division here that produces simulators for military training. On display this year: three linked Blackhawk helicopter simulators flying in the same scenario, able to interact.

Full Sail University, the primary sponsor of Otronicon, offers degrees in, among other things, video game design.

Other local companies also have a tie to the simulation industry, including Florida Hospital. Medical simulation is a burgeoning field, especially as regards minimally invasive surgery. That's when the doctor operates by remote control through a tiny incision.

Last year, Dr. James "Butch" Rosser spoke at Otronicon about this subject. It became his specialty when he showed an exceptional aptitude for it, compared with his peers. The main difference between Rosser and the other medical students in his class was that he spent a lot of time playing video games, and had done since he was a child--back in the Pong and PacMan days.

Rosser now trains other surgeons, and has found that students who are avid gamers are consistently better at remote control surgery than those who are not.

The military has seen similar results with pilots. And in fact, the simulators used to train pilots are very like most video games, with a heads-up display that tells you the statistics you need to make decisions.

As Dr. Rosser has pointed out, gamers get used to looking at a heads-up display to tell them what they need to know, then using a controller of some kind to make a virtual device do what they need it to do. Once mastered, this skill is transferrable from a Wii character to a Halo master sergeant to a laparoscopic scalpel to a Blackhawk helicopter.

Gamers have developed this skill. And it is a skill--one that applies to piloting and surgery and, I believe, will apply to a great many more fields in the future.

It is not, however, a skill I have developed, as evidenced by the fact that I crashed the Blackhawk, too.

March 26, 2008

What, no cheese?

NASA's press releases are often intriguing, but rarely are they this amusing.

The Cassini spacecraft "tasted and sampled a surprising organic brew erupting in geyser-like fashion from Saturn's moon Enceladus." Hunter Waite, principal investigator for the Cassini Ion and Neutral Mass Spectrometer at the Southwest Research Institute in San Antonio, tells us that "Enceladus' brew is like carbonated water with an essence of natural gas."

At least he stopped short of calling it "charming, with an herbaceous bouquet."

The full press release is here.